小洛 发表于 2015-6-15 12:04:01

【貌似找到了原因】求助大大们帮我看下CTD的原因QAQ附上日志的说,感激不尽!

本帖最后由 小洛 于 2015-6-16 00:15 编辑

      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot place a None object
stack:
      [ (FF0022B2)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF0022B2)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
CreateQuestBasedOnLocation(None)
: , None
OnLocationChange()
CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.
PlayerChangeLocation: oldloc=, newloc=None
sending story event
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
OnItemAdded , itemCount=1
UpdateLogCount
logcount=20
OnItemAdded , itemCount=1
UpdateLogCount
logcount=20
OnItemAdded , itemCount=1
UpdateLogCount
logcount=20
Error: Cannot place a None object
stack:
      [ (FF002269)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF002269)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
Error: Cannot call Apply() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
      .magicProjectileStormScript.RegisterForSingleUpdate() - "<native>" Line ?
      .magicProjectileStormScript.OnEffectStart() - "magicProjectileStormScript.psc" Line 155
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
We found this weather for end use:
Applying End use Weather: Now
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot place a None object
stack:
      [ (FF0022C4)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF0022C4)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
: None,
PlayerChangeLocation: oldloc=None, newloc=
OnLocationChange()
CreateQuestBasedOnLocation()
sending story event
OnLocationChange() calling WI.RegisterDragonAttack()
CreateQuestBasedOnLocation() is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation
AnimEvent: DragonForcefulLandEffect delivered by Dragon ()
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
: , None
CreateQuestBasedOnLocation(None)
CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.
OnLocationChange()
PlayerChangeLocation: oldloc=, newloc=None
sending story event
Error: Cannot place a None object
stack:
      [ (FF0022D0)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF0022D0)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot call PopTo() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line 68
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
OnLocationChange()
CreateQuestBasedOnLocation()
: None,
PlayerChangeLocation: oldloc=None, newloc=
CreateQuestBasedOnLocation() is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305

=====iNeed (_sn) is finished refreshing itself and searching for addons!=====

Error: Cannot call PopTo() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot call Stop() on a None object, aborting function call
stack:
      .FlameAtronachEffectScript.OnEffectFinish() - "FlameAtronachEffectScript.psc" Line 25
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
: , None
PlayerChangeLocation: oldloc=, newloc=None
OnLocationChange()
CreateQuestBasedOnLocation(None)
CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
Error: Cannot place a None object
stack:
      [ (FF0022D8)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF0022D8)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
Error: Cannot place a None object
stack:
      [ (FF0022D1)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF0022D1)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
Error: Cannot call PopTo() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line 68
AnimEvent: DragonPassByEffect delivered by Dragon ()
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
: None,
PlayerChangeLocation: oldloc=None, newloc=
OnLocationChange()
CreateQuestBasedOnLocation()
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
CreateQuestBasedOnLocation() is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
RNPC: Periodic update check.
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
OnLocationChange()
CreateQuestBasedOnLocation(None)
: , None
CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.
PlayerChangeLocation: oldloc=, newloc=None
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BD)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
Error: Cannot call Apply() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52
Error: Cannot place a None object
stack:
      [ (FF0022CF)].FIOFirestormSpawner.PlaceAtMe() - "<native>" Line ?
      [ (FF0022CF)].FIOFirestormSpawner.OnInit() - "FIOFirestormSpawner.psc" Line 45
OnLocationChange() calling WI.RegisterDragonAttack(None)
Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
      .wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 480
      [ (FF0022C0)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 113
Warning: Assigning None to a non-object variable named "::temp33"
stack:
      .wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 480
      [ (FF0022C0)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 113
We found this weather for end use:
Applying End use Weather: Now
AnimEvent: DragonTakeoffEffect delivered by Dragon ()
Dragon AnimPayLoad: DragonTakeoffEffect
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
AnimEvent: DragonPassByEffect delivered by Dragon ()
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Spell has ended, the weather: Should now be happening.
Error: Cannot call Remove() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line 66
Error: Cannot call PopTo() on a None object, aborting function call
stack:
      .magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line 68
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022C0)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305
AnimEvent: DragonTakeoffEffect delivered by Dragon ()
Dragon AnimPayLoad: DragonTakeoffEffect
Error: Cannot get the heading angle to a None object
stack:
      [ (FF0022BA)].MGRitual05DragonScript.GetHeadingAngle() - "<native>" Line ?
      .FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 305

好想是元素巨龙这个mod有一些问题龙的模型FXDragonBloodDamageScript这个魔法碰到他们表面找不到反应效果就会发生CTD然而我查了下这个脚本的位置...居然在skyrim mgc就是天际的魔法的文件里QAQ
大家玩的时候注意了不要把元素巨龙和龙战大修放在一起 有可能就是这样造成的结果

貌似是FXDragonBloodDamageScript.psc这个的问题 我吧这个脚本删掉了他就不ctd了,但是找不到这个脚本的位置,难道他是dlc或者原版的QAQ 大大们求解决方法QAQ仅仅一秒的功夫刷了这么多错误QAQ


云梦空 发表于 2015-6-15 12:21:33

FXDragonBloodDamageScript
这个是致命龙的脚本。
不过你存档太脏了。显然是有过不正确的卸载MOD?

MachiMan 发表于 2015-6-15 12:23:28

次奥 这么长 {:6_198:}

gugongmiri 发表于 2015-6-15 12:24:03

{:6_188:}用脚本清理工具刷一刷存档,或者重新开档

大脸猫公 发表于 2015-6-15 13:08:28

天了噜,你这存档是有多脏,报错列表居然这么长……

小洛 发表于 2015-6-15 14:12:46

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Skyrim Project Optimization - Full Version.esm=1
Falskaar.esm=1
Wyrmstooth.esp=1
ApachiiHair.esm=1
ClimatesOfTamriel.esm=1
FoxPalace_X.esm=1
hdtHighHeel.esm=1
SkyMoMod.esm=1
Inn Girls Resources.esm=1
RSkyrimChildren.esm=1
SGHairPackBase.esm=1
SOGS.esm=1
TERAArmors.esm=1
JoshenGuts v1.esm=1
WheelsOfLull.esp=1
DreadmystHollow.esp=1
Heimfeigr.esp=1
Traps Are Dangerous.esp=1
MLPSoulGems.esp=1
LootandDegradation.esp=1
Chesko_Frostfall.esp=1
iNeed.esp=1
iNeed - Dangerous Diseases.esp=1
Drinking Fountains of Skyrim.esp=1
Destructible_bottles.esp=1
Footprints.esp=1
Footprints - Ash.esp=1
RavenCastle.esp=1
Helgen Reborn.esp=1
Headtracking.esp=1
brawlbug-plugin.esp=1
dovahkiinrelax.esp=1
Fantasia.esp=1
VicnCreaturePack.esp=1
zombie.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
12FemaleBrows.esp=1
9sCC.esp=1
9sJimmyOutfit.esp=1
.esp=1
AFT_NoFriendlySpellDamage.esp=1
AHZmoreHUD.esp=1
AMatterOfTime.esp=1
AmazingFollowerTweaks.esp=1
EnhancedLightsandFX.esp=1
AOS.esp=1
ELFX - Dragonborn.esp=1
ELFX - Exteriors.esp=1
ELFX - Dawnguard.esp=1
iWil_UselessShopOverhaul.esp=1
Skyrim Immersive Creatures.esp=1
Verdant - A Skyrim Grass Plugin.esp=1
TRUE CITY TGES.esp=1
SeaPointSettlement.esp=1
Civil War Overhaul.esp=1
PWwaterfall.esp=1
Rebirth Monster.esp=1
skymo-dawn.esp=1
Rebirth Monster - SIC Patch.esp=1
Skyrim Immersive Creatures - DLC2.esp=1
SKYMO-SIC-Patch.esp=0
Animallica.esp=1
AsharaImperialOutfit.esp=1
Auto Unequip Ammo.esp=1
BlackLaceMiniDress.esp=1
BlacktalonArmorV11UNP.esp=1
BlackWisteria.esp=1
Blaze Of Eventide.esp=1
KS Hairdo's.esp=1
SGHairPackAIO.esp=1
Immersive Wenches.esp=1
Inns and Taverns.esp=1
JK's Falkreath.esp=1
Hothtrooper44_ArmorCompilation.esp=1
JKs Windhelm.esp=1
EMCompViljaSkyrim.esp=1
Both cousin.esp=1
Brawl Bugs CE.esp=1
BZCC.esp=1
ChaPi Pink Princess.esp=1
CharacterMakingExtender.esp=1
ChidoriCN.esp=1
ClimatesOfTamriel Falskaar.esp=1
CR ENB.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
VioLens.esp=1
CombatDramaOverhaul.esp=1
CrimeDecay.esp=1
DanceTogether.esp=1
darkknightarmor.esp=1
dD - Enhanced Blood Main.esp=1
dD-DG-DB-Immersive Creatures EBT Patch.esp=1
Dead Body Collision.esp=1
Dovabear.esp=1
Dragon Combat Overhaul.esp=1
Dragon Knight Armor.esp=1
Dragonslayer Spear.esp=1
Drakul Armor.esp=1
DreamBurrowsSageOutfit.esp=1
Dun.esp=1
EchizenCN.esp=1
ElvenRogueArmor.esp=1
JK's Rorikstead.esp=1
JK's Dawnstar.esp=1
JKs Solitude.esp=1
JK's Winterhold.esp=1
JK's Riverwood.esp=1
JKs Whiterun.esp=1
JKs Riften.esp=1
Protected NPCs AllinOne Merged.esp=1
SOGS.esp=1
HeljarchenFarm.esp=1
WindstadMine.esp=1
JK's Morthal.esp=1
JKs Markarth.esp=1
JKs Dragon Bridge.esp=1
UniqueBorderGates-All.esp=1
NorthernCardinal.esp=1
JK's Ivarstead.esp=1
Colorful_Magic.esp=1
Draconic Bloodline.esp=1
JKs Whiterun exterior.esp=1
SofiaFollower.esp=1
ElysiumEstate.esp=1
ENB Snow FX for CR ENB 252.esp=1
EnchantedArsenal.esp=1
EnhancedCharacterEdit.esp=0
RaceMenu.esp=1
RaceMenuPlugin.esp=1
Deborah by buchen.esp=1
AsharaDimonizedDress.esp=1
Epic Music Overhaul.esp=1
ExpandedJewelryCrafting.esp=1
FireAndIceOverhaul.esp=1
DeadlySpellImpacts.esp=1
fox43 Armor.esp=1
Fudou Myouou.esp=1
GDZZJJDH.esp=1
HDTPhysicsWeaponSling.esp=1
Heels.esp=1
HentaiNightmareArmor.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
IcyKaine NieR.esp=1
iHUD.esp=1
Immersive detection of NPC.esp=1
ImportantInformationOverhaul.esp=1
KasumiChristmas.esp=1
Knight Of Thorns Armor.esp=1
ll&D.esp=1
masser Size x3.0.esp=1
Merta Assassin Armor.esp=1
MyHighHeelshoes.esp=1
NE.esp=1
Necrosarium.esp=1
NewVampChainsCuirass.esp=1
NewVampChainsGloves.esp=1
Northgirl.esp=1
NS_NobleDress.esp=1
OborozukiKatana.esp=1
PinupPoseMCM.esp=1
Purewaters.esp=1
Purewaters-Falskaar.esp=1
GreenWaterFix_v2withDawnguard.esp=1
RailArmory.esp=1
Roto.esp=1
RSChildren - Complete.esp=1
secunda Size x0.7.esp=1
Serana Dialogue Edit - Hearthfire Edition.esp=1
shaosiming.esp=1
SilverDragonArmor.esp=1
SkyrimGuardians.esp=1
isilNarsil.esp=1
NorthernCardinal_Dragonborn.esp=1
PP_OgmundsTomb.esp=1
IslandFastTravel.esp=1
BlockSparkles.esp=1
Apocalypse - The Spell Package.esp=1
Hermit.esp=1
Infinity Sword.esp=1
PP_WindcallerPass.esp=1
R18pn - lingerie Set.esp=1
R18pn - Shanoa Armors.esp=1
Soul Collector.esp=1
ESO Breton Knight by NewrMind43.esp=1
PP_EngelmannRest.esp=1
Silmeri.esp=1
amk Border Lace Lingerie.esp=1
Emfy Cleric Robes.esp=1
Gwelda Armor Pack.esp=1
Heeled Collection.esp=1
LustmordVampireArmor.esp=1
skycity.esp=1
SkyUI.esp=1
PassiveWeaponEnchantmentRecharging.esp=1
SkyTweak.esp=1
SniperBowPack.esp=1
Sotteta Necromancer Outfit.esp=1
SplashofRain.esp=1
SPOAsilverknight.esp=1
SQDJ.esp=1
Strap.esp=1
SwiftPotion.esp=1
Tenebrae.esp=1
TERA Weapons.esp=1
Toccata.esp=1
Tropicalpack.esp=1
UNPPantyhose.esp=1
VampireLeatherArmorSet.esp=1
VindictusGreatSword.esp=1
wandao.esp=1
war final swords.esp=1
WJ.esp=1
WWW.esp=1
Xiphos.esp=1
YogaTeacher.esp=1
YotoHatamonba.esp=1
yurica_chevaleresse .esp=1
yurica_kimono.esp=1
yurica_slayer .esp=1
zhiyuantizaoKatana.esp=1
zzEDialog.esp=1
Lolita.esp=1
Berserk Black Swordsman Armor.esp=1
Dragonslayer.esp=1
Golden_Age_Arc_Sword.esp=1
JoshenGuts v2.esp=1
zMirai.esp=1
CompanionValfar.esp=1
CompanionArissa.esp=1
Dogs-of-Skyrim.esp=1
QuieterDogs.esp=1
zzArmormashups.esp=1
Berserk Mule Armor - Heavry Armor.esp=1
Berserk Sonia Armor for CBBE Slim - Heavy Armor.esp=1
VanHelsing.esp=1
Elemental_Dragons.esp=1
Lophier_boots.esp=1
Poleaxe.esp=1
Bashed Patch, 0.esp=1
这是排序QAQ

云梦空 发表于 2015-6-15 15:20:30

小洛 发表于 2015-6-15 14:12
GameMode=Skyrim

Skyrim.esm=1


你的游戏应该挺卡吧……
Chesko_Frostfall
iNeed
Footprints
Headtracking
EBT
VioLens
这些配合起来对电脑还是有负担的。
Headtracking很不推荐。Footprints看情况卸载。
Civil War Overhaul 这东西你也敢装……它以前有雪漫的大BUG。虽然不知道现在有没有,反正以前毁档轻轻松松。
你装了SIC 天际怪物还有Animallica,你电脑吃得消吗……
Immersive Wenches 这MOD有啥意思啊……我只是当初无聊汉化过……这无聊的MOD居然这么多人用……
Protected NPCs AllinOne Merged这个MOD会对所有NPC进行修改的,加上了“重要”这个标签。也就是只会被猪脚杀死。
你下边是SOGS,这个应该也是修改了NPC。所以可能会导致Protected NPCs AllinOne Merged失效。
EnhancedCharacterEdit.esp=0
RaceMenu.esp=1
ECE和RACEMENU虽然兼容……但是还是不建议一起安装……
FireAndIceOverhaul.esp=1
DeadlySpellImpacts.esp=1
都对冰火进行了修改,不知道他们会不会冲突。但是我挺不喜欢FIO的……虽然我汉化过。
不过你的ESP有点奇怪,是LOOT排序的?
SkyTweak
可能会造成游戏卡顿,卸载了吧。
你东西实在太多太杂。
不少MOD我没见过……


catcatcat222 发表于 2015-6-15 20:26:26

certified~
選簡單的mod重裝:D:D:D:D:D:D

安卡诺 发表于 2015-6-15 21:32:41

建议废档新开,这么多的错误即便修复了也会有问题的
像是致命的龙这样的尽量慎重安装,整合版mod最好提前查一下其中包含mod的资讯。
处理建议就和缘起缘灭大大说的差不多,像是ECE和RM这样同样功能的mod,留一个就行
免得冲突。一时不弹,后患无穷{:6_168:}

uesugitatsuya 发表于 2015-6-15 21:42:41

不想废档的话可以尝试下这个

http://www.nexusmods.com/skyrim/mods/52363/?

zhfsjy 发表于 2015-6-20 16:36:33

其实错误信息里面的东西不一定就是它本身出错了 我上一次重装前也是无限跳出 一看文本显示是一堆无脚本的mod加载出错 这怎么可能:( 楼主你这种情况肯定是某个mod害了一锅汤 你想想你闪退的位置 然后把那个区域可能触发的mod都卸载了试试 或者把最近安的mod都关了 总会好的 但是坏不坏档就不好说

suzixulan_1101 发表于 2022-12-15 17:28:15

直接重新开新档吧,没救了

志于扰心 发表于 2023-1-24 11:13:41

这。。。很难看明白呀
页: [1]
查看完整版本: 【貌似找到了原因】求助大大们帮我看下CTD的原因QAQ附上日志的说,感激不尽!