云梦空 发表于 2014-7-2 15:51:31

Guard Dialogue Overhaul by Eckss守卫对话大修 蒹葭名词

本帖最后由 云梦空 于 2014-7-2 16:44 编辑

N网地址:http://www.nexusmods.com/skyrim/mods/23390/?

http://bbs.skyrimcitizen.net/download/file.php?id=38&t=1
More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and Fully compliant with Skyrim Lore.

GDO fixes All the Skyrim Guards dialogue bugs and does much, much more.

GDO alters the effect that Skyrim Guard dialogue has on the mood of your game. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect.

GDO does not remove any comments from the guards’ vocabulary; they will still be just as rude and mocking to you at the start of the game as they always have. However, once your character has completed quests that earn the guards’ respect, their attitudes will begin to change, getting better and better to the point that, once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence.

GDO unlocks much guard dialogue that was never or only very rarely used due to overly restrictive conditions in the game. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. This means that there will be much more variety in what the guards will say than you will be used to from before GDO. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances.

GDO adds dialogue options for your character to use, once you are respected, if guards berate you for shouting or dropping weapons.

GDO prevents guards from getting stuck in a loop where they say nothing but “What is it?”.

GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices. This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there’s NO possibility of conflict from this addition.
If you wish to disable this feature, so that ALL of the Guard Dialogue is ONLY spoken by Guards, use the Console command:
Set GDOExtraNPCs To 0
Once disabled, this feature will remain disabled for that character. Any new game will begin with the feature enabled.

GDO sets the Skill level required before a guard will comment on your skill to 50. This is considered Adept within the game and seems appropriate. If desired, this value can be customised by use of the in-game console.
GDO holds the skill level threshold value in 3 variables, each corresponding to a particular skill category. They are:
         GDOSkillCombat
         GDOSkillMagic
         GDOSkillStealth
The default value is 50 for each of them. If you wish to change the skill level required before guards will comment, simply change the value of the corresponding variables; they DO NOT need to be set to the same values. When using the following Console commands, ignore the inverted commas, they are present only to indicate generic field names within the syntax.

To check the current value, use the GetGlobalValue command:
Syntax:   GetGlobalValue ‘variable’
With the ‘variable’ being one of the 3 above. E.g. GetGlobalValue GDOSkillCombat

To set a new value, use the Set command:
Syntax:   Set ‘variable’ To ‘value’
With the ‘variable’ being one of the 3 above and the ‘value’ being the skill level you want to set. E.g. Set GDOSkillStealth To 63

Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. Any new game will begin with the default value of 50.

SPIKE.

   GDO no longer comes with SPIKE.esm

SPIKE - Virtual Edition.

From GDO v1.3 onwards, support will now be included for SPIKE – VE.
This Compatibility System requires no separate Masterfile to be included and completely replaces SPIKE.

IMPORTANT : You Must Not clean GDO with TES5Edit. Everything in GDO needs to be there for it to function properly.

Installation:

   GDO does NOT require a new game to be started in order to function properly.
It's designed to slot into your game seamlessly and is thoroughly tested.

   For Installation, use Nexus Mod Manager or see the ReadMe for specifics.

   For Uninstallation, use Nexus Mod Manager or see the ReadMe for specifics.

Compatibility:

   GDO is fully compatible with Faster Akaviri 2H Weapons and Swords Enhanced - SPIKE by Gajumaru and Mahlzeit88
   GDO is fully compatible with Faster Skyforge 2H Weapons - SPIKE by Mahlzeit88

   GDO is fully compatible with Immersive Armors by hothtrooper44.
   GDO is fully compatible with Immersive Weapons by hothtrooper44 and Ironman5000 and me.

   GDO is fully compatible with aMidianBorn Book of Silence by CaBaL120.

   GDO is fully compatible with Weapons and Armor Fixes - Remade and Complete Crafting Overhaul Remade by kryptopyr.

   GDO is fully compatible with Skyrim Immersive Creatures by lifestorock.

   GDO is compatible with all DLC.
   GDO is compatible with anything that doesn't change Guard Dialogue.

   GDO can be used with another Mod that alters Guard Dialogue by placing GDO after the other Mod in your Load Order.


用的是蒹葭名词。
注意: Do Not clean with TES5Edit !


下载地址(只有esp):http://pan.baidu.com/s/1c0Ifoek
只有esp,因为没要授权……这个mod不大,还是去支持下作者吧。

禁止转载到3dm

残羽恶魔 发表于 2014-7-2 15:53:20

貌似守卫的对话修复看到不下3个帖子了。。。确定没重复么?

幻辰星瞳 发表于 2014-7-2 16:10:27

对话总是重复也很没意思,多谢LZ分享

apollohelious 发表于 2014-7-2 16:24:36

常年用英文版的说。。。

修改守卫对话的我记得蛮多的,楼主可否大概讲讲这次这个的特色?

水色天空 发表于 2014-7-4 13:30:31

不多说啦~~~~又有地方可以支持啦!

jy00228875 发表于 2014-7-5 09:37:46

看到一大堆英文我都不知道回覆什麼,但貌似能用的,謝謝分享
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