如题~
blander版本是对的,就是奇怪怎么都导出不了模型
错误信息
The Sims 4 Studio - Version 3.1.6.3
System.AggregateException: 发生一个或多个错误。 ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
UnicodeDecodeError: 'gbk' codec can't decode byte 0xa3 in position 116: illegal multibyte sequence
在 S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
在 S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
在 S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
在 S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
在 System.Threading.Tasks.Task.InnerInvoke()
在 System.Threading.Tasks.Task.Execute()
--- 内部异常堆栈跟踪的结尾 ---
---> (内部异常 #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
UnicodeDecodeError: 'gbk' codec can't decode byte 0xa3 in position 116: illegal multibyte sequence
在 S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
在 S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
在 S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
在 S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
在 System.Threading.Tasks.Task.InnerInvoke()
在 System.Threading.Tasks.Task.Execute()<---
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