File Name: Defeat V5.1.0 File Submitted: 02 Aug 2013
文件名:战败屈从 V5.1.0 提交时间:2013年8月2日 类别:战斗*爱
/!\ READ: The last version of the mod, the v5, is a major rewrite of the mod so if you are using a previous version of the mod (v5b3.3Fixed or less) you NEED to make a clean save and use the save tool and delete any files from previous versions. (see FAQ)
/!\注意:最后版本的这个MOD(v5)是一次重要的重写,所以如果你使用这个MOD的老版本((v5b3.3Fixed或者更早),你必须使用干净的存档,并使用存档清理工具去删除残留文件。 关于作者提到的这个问题我也说明一下,他虽然说了要用所谓的“干净的存档”和“清除旧版本残留”。不过我直接替换了旧版本,依然能够正常运行。大家不用过分担心…… (我用的MO管理MOD,老版本是整合版的4.7?)
What I’m working on - fixes and additions for the next update. (v5.1.1) - Better transition with followers for all down scenario.
- Working redress function for follower.
- Try to optimize Surrender function.
- Test to do with creatures.
- Some compatibility issue to check with other mods.
- More option for SexLab animations with gender combinations.
- Witness functions, currently disabled.
- Better calm system.
- Fix feed option for follower if I can.
- Support for serial strip (yield and surrender dialogues).
- NPC putting a bounty on the player if alive after being sexually assaulted. (Unique npcs)
新版本正进行的修补、补充与升级 (v5.1.1) - 在所有人都倒地的情景下随从有着更好的过渡 - 随从矫正功能 - 尝试去优化投降功能 - 生物的一些试验 - 一些与其他MOD的兼容性问题 - 更多的性别组合下的动画选项 - 旁观者功能,目前禁用 - 更好的安抚系统 - 啃食选项,对于可能的角色 - 脱衣功能的支持(屈服并进行投降对话) - 玩家被*侵后如果还活着,NPC会给玩家一些钱财(独特的NPC)
-------------------- Feature ----- Player as victim Knock down way The player can be knocked down in combat, three ways for this to happen:
- Wound
The player can be knocked down on hit using a health threshold.
- Exhaustion
An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind.
- Stun
The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player.
Scenari When the player is knocked down in combat, 3 different scenarios can happen (MCM):
- All down
If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.
Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)
When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated.
- Original
Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you.
- No transition
You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart.
You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.
You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already.
Surrender In combat you can use a hotkey to try to surrender to your enemies (Surrender Key Default: K)
Human If you surrender to a human, the nearest aggressor will come to you and a dialogue will start.
Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers))
If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist.
-------------------- 特征 ----- 玩家作为受害者 被击倒的途径 在战斗中,以下场景玩家会被击倒:
创伤 玩家在达到健康阈值以下后会被击倒。
疲惫 如果玩家的耐力值低下,侵犯者会尝试抓住并扼住玩家的咽喉,你可以设置侵犯者是否只能在你背后抓住你。
眩晕 玩家在经受强力攻击后,会被击倒。同时你可以设置“摇晃程度”——哪一种武器可以击倒玩家。
方案 当玩家被击倒了,有三种不同的场景会发生:
- 全部倒下 如果在玩家被击倒的情况下随从在场,他们必须在场景继续进行前被击倒。 在NPC vs NPC设定中可以设定随从被击倒的情况,或者当他们进入流血状态时也能被击倒(当NPC vs NPC被禁用时) 当还有随从处于战斗状态时,你可以在他们被击败前填满"挣扎条"。
- 原版 你的随从和你同时倒下,敌对NPC会来到你身边。
- 没有过渡 你会被*侵,之后战斗会继续(即使有多个侵犯者,也不会有多人动画)
挣扎 玩家可以尝试抵抗*侵,当挣扎条出现时通过按下“左”“右”键。如果你在侵犯者*侵你之前填满了挣扎条(5秒),你可以做一次抵抗,抵抗内容主要是由你MCM菜单设定上的挣扎技能设定,然后你可以站起来,并且战斗将继续。 你可以在每一次*侵前抵抗,如果你已经被*侵,将会有额外的挣扎条惩罚。
投降
在战斗中你可以使用热键投降(默认:K)
人类
如果你向一个人类投降,离你最近的袭击者将会来到你身边跟你开始对话。 每一个侵犯者都有些许的不同(具体设定在MCM菜单里的“玩家作为受害者”和“NPC vs NPC”页面中)
如果对话导致了“*侵结果”,玩家将会等同于被击倒,这意味着你可以挣扎。
----- Player/Follower as aggressor Default hotkey for the Modifier key: Shift
Default hotkey for the Action Key: G
Default hotkey for the Activate key: Your Activate hotkey
Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.
You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders).
Knock down 3 ways to knock down a NPC:
1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.
2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.
3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.
Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key.
Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state.
Yield Weapon out, undetected, press Action key on a NPC from behind.
The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim.
Kill Weapon out, press Action key and hold.
----- 玩家/随从作为侵犯者
默认功能键: Shift 默认动作键:G 默认激活键:您游戏使用的激活键
标记 按下动作键将会“标记”当前目标,被标记的目标每两秒可以通过重击和徒手攻击被击倒(依据MCM菜单中的抵抗设定)。如果你的目标没有察觉到你已经到他身边了,任何的重击或者徒手攻击都可以击倒他们。 你同样可以命令你的随从采取行动(详见注册随从命令和随从命令栏)。
击倒 3种击倒NPC的方式:
1 - 当处于非战斗状态并且没有被察觉时,按下动作键,将会扼住目标的喉咙然后击倒他。如果“旁观者干预”被启用时,旁观者可以制止你并且警告你。扼住喉咙这只方式是无声的,你可以在一个NPC的朋友旁边扼住NPC的喉咙,如果他朋友没看见你,你依然可以保持未被察觉的状态。 2 - 未被发现并且脱离战斗时猛击或者徒手攻击被标记的目标 3 - 目标在被标记状态下被玩家或者随从多次猛击
创伤/疲惫/逃离 受害者在经受*侵后会进入3种状态(在MCM菜单中可以设定,在这些状态下,玩家依然可以通过按下动作键与他们互动)。
击倒 在NPC处于战败状态时猛击或者徒手攻击。
屈服 战斗状态,潜行未被发现时在NPC背后按下动作键。 如果玩家进入战斗或者从受害者视线中离开,受害者将会解除屈服状态。
击杀 战斗状态,长按动作键。
Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear:
/!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state.
Inventory Opens the inventory of your target.
Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target.
Rape Will make you sexually assault your target. More options will appear for a tied up NPC.
Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC.
Tie up Use to tie up your target during a configurable time in MCM.
Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target.
Untie Will free the tied up target.
Untie & rape Untie and abuse the tied up target.
Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.)
Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards.
Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet.
菜单选项 如果目标进入流血(溢出)状态/击倒状态/睡眠状态/创伤状态/疲惫状态/捆绑状态时,通过按下功能键打开菜单选项:
/!\重要:对流血状态的目标使用动作键,他们将会移除流血状态并且进入击倒状态。
物品 开启目标物品栏 抢劫 打开装备栏并选择夺取的装备或者武器 强* 将会对目标进行*侵,如果你捆绑了NPC,将会有更多选项以供选择 与玩家一同强* 如果你通过使用功能键命令和动作键组合给予随从注册命令让他/她强*目标时,会出现该选项 捆绑 目标被捆绑,时间由MCM菜单选项决定 束缚选项 选择不同的姿势、捆绑工具或者永久捆绑目标 松绑 解除捆绑目标 松绑 & 强* 松绑并虐待该目标 放进沙袋 将目标放进沙袋里,再次按下动作键可以放下沙袋 啃食 仅吸血鬼可用,可对被击倒、创伤、疲惫的目标使用。使用后目标将进入疲惫状态 恢复 移除所有战败状态或者让流血状态的NPC重新站起来
汉化截图
一些需要提到的问题 1、论坛上有一个老版本的Defeat,新版本的一直没有人搬,所以我就搬过来了。 2、并非全部都是由我自己汉化,有一部分内容是从老版本汉化直接覆盖的,我只汉化了新加入的内容(50%左右) 3、新版本的优势在于动作过渡更加自然和一些功能的增加(比如4.*的版本一直删除了沙袋功能,现在又回来了) 4、并没有取得作者的授权。 5、汉化的有些业余,可能会出现辞不达意或者翻译错误的情况,可以直接私信我,我会第一时间修改。
几句废话 啊…不知道说什么好,总之我又发了一个绅士MOD的汉化…可能还存在一些汉化问题总之大家随时指出,我也在核对中 要不要把最新版的框架汉化也发过来呢,不知道有没有需求
国庆快乐,大家好好玩儿
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