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Ergi relationships have three endings per character. Most of them do not share the same views as Old World (modern) relationships. To build relationships with your LI, you need to understand their worldviews and what motivates them.
游戏每个角色都有三个结局,大多数的结局和旧世界(现代人)的世界观不一样,要和角色建立关系就必须理解背景时代的世界观。
Each character has a default relationship path. To unlock an alternative relationship outcome, you might need to support a certain political position, or have enough relationship attributes to unlock them.
每个角色都有默认的关系路线,要解锁另一类关系结局你就要支持某种政治立场GUT SOCIAL PASSIONATE,或者需要足够的关系点数来解锁ADMIRATION AFFECTION ATTRACTION。例如基于官方个人攻略好像ERLAND无脑选PASSIONATE,KIRK无脑选SOCIAL。
E.g. By default, Henrik's motivation to take on a boy lover is to groom a successor.
拿Henrik举例,他的动机就是找个男孩子情人培养他做部落的继任者。
Ergi relationships have three endings per character. Most of them do not share the same views as Old World (modern) relationships. To build relationships with your LI, you need to understand their worldviews and what motivates them.
游戏每个角色都有三个结局,大多数的结局和旧世界(现代人)的世界观不一样,要和角色建立关系就必须理解背景时代的世界观。
Each character has a default relationship path. To unlock an alternative relationship outcome, you might need to support a certain political position, or have enough relationship attributes to unlock them.
每个角色都有默认的关系路线,要解锁另一类关系结局你就要支持某种政治立场GUT SOCIAL PASSIONATE,或者需要足够的关系点数来解锁ADMIRATION AFFECTION ATTRACTION。例如基于官方个人攻略好像ERLAND无脑选PASSIONATE,KIRK无脑选SOCIAL。
E.g. By default, Henrik's motivation to take on a boy lover is to groom a successor.
拿Henrik举例,他的动机就是找个男孩子情人培养他做部落的继任者。
The above picture is a deviant ending for him, where he is no longer under pressure to find a successor or to conform to Alfheimr laws/norms (by marrying 2 girls and 2 boys). Likewise, if you want to pursue a monogamous, old world romance with him (2nd CG), you must support the right political positions/and have the right attributes to unlock them.
截图就是Henrik的两个结局,其中一个就是对他来说偏离常规的结局,他放弃了自己的坚持不再以寻找继任者为己任,不再遵守当地的法律和行为准则,和两个男孩两个女人结婚。另一个则是他追寻旧世界(现代人)的单配偶的恋情和主角结婚的结局。这些结局都需要有正确的政治立场和相应的关系点数来解锁。
This will give you a sense of the story path you want to take and how to develop your Britt's attributes.
不同的游戏故事发展,不同的主角个性塑造。个人经验CH1的主线和支线可以全部完美完成,主线任务的BONUS奖励必须拿到,三天凑齐材料,七天建起电网,三十天内完成夏日祭。
Character default relationship endings
Old world/modern default
旧世界(现代人)世界观
These character stories are based on romantic relationships that we are familiar with
Kirk & Ralf (romantic monogamous relationship)
Erland (casual/open relationship)
以下角色故事基于我们现代人熟悉的浪漫关系
Kirk和Ralf 单配偶浪漫关系
Erland 非正式开放性关系
New world/historical default
新世界(当地人传统)世界观
Some of the character stories are based on pre-Christian/pre-modern relationships before gay as a separate sexual identity even exists. They have been around longer in human history than our modern idea of romance and sexual identities (only in the last 50-100 years).
Henrik/Anders (pederast relationship - an older man takes in a boy as part of his education and political grooming). While the relationship is passionate, it is not necessarily seen as romantic. The relationship ends when the boy becomes an established adult (like Ralf).
Borge/Anders (sacred brotherhood - male warriors bond sexually to enhance their bond in combat). Passionate, but not necessarily romantic too. The relationship ends when the men retires from army.
Jorgen (Fraternal polyandry - brothers sharing wives for practical/resource reasons)
Jostein (Two spirit wife - Taking on a secondary 'two spirit' wife for child-raising, resource or even as status symbols)
有些角色的故事基于基督教现代关系之前的信仰,那时候同性恋还不是一种特殊的性取向。这在人类历史长河中存在的时间比我们现在所秉持的信仰要长久的多。
Henrik和Anders 基于古希腊的少年爱,成年男子收养一个小男孩来教育和政治培养,两人充满激情的关系并不需要是浪漫的。两人的关系也会在男孩成为成熟的男人后而终结(类似故事中的Henrik和Ralf)。
Borge和Anders 基于神圣的兄弟情,男人之间通过平时的互相慰藉来增强战斗中的默契。充满激情也不一定是浪漫的关系,两人最终也会因为退伍而结束这段关系。
Jorgen 基于兄弟间的一妻多夫制,兄弟间出于客观原因或者财力原因而分享同一个妻子的关系。
Jostein 基于双灵配偶,为了抚养孩子或者财力和身份的象征而娶一个同事拥有男性和女性性格的配偶。
Deviant default
另类世界观
Tyr (Relationship with him is unique, you will have to find out what works for him)
Tyr 基于独特的关系,需要找到适合他的处事方法。
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